![]() For the lineup enthusiasts, playing Sova on Breeze is like a Blessing. In the European scene, both Skye and Sova are highly favored by S Tier teams like Fnatic or Team Liquid. Even her Seekers can track down enemies or reveal their directions from long ranges. Skye’s Guiding Light and Trailblazer are helpful for any team. ![]() Apart from being an Initiator, she can also fill in as a Duelist when needed. Undoubtedly, Skye has plenty to offer in Breeze. During the Stage 3 Challengers, teams from all major regions had Skye in their compositions. INITIATORĬ Tier: Breach Best Initiator Agents for BreezeĪs an Initiator Agent, Skye is a natural fit for Breeze. Her Nanoswarms are not any game-changers either, since the bomb sites offer plenty of alternatives Spike-plant positions. Killjoy’s Turret might be effective against lurkers up to some point, but it is prone to fail since Killjoy cannot maintain a single position for the entire length of a round. Lastly, Sage’s Resurrection ability cannot be overlooked, and it has more potential than it seems.īreeze’s colossal scale does not allow Killjoy to have much impact on the map, and even her Lockdown is way too small compared to the vast size of both A and B sites. Additionally, Sage’s Barrier Orb is kind of necessary to stop early-round attacks. Since Skye’s heal requires her to get close to her teammates, Sage can heal from longer distances. His Spycam can reveal enemy locations, and his Tripwires are essential to stop any lurkers. The primary reason behind such changes is obviously his Spycam and Tripwire. ![]() However, things changed when the pros from both Europe and North America decided to take Cypher into the meta. After multiple rounds of nerfs from Riot, Cypher’s abilities were severely damaged. The Moroccan agent’s ultimate demise was saved by Breeze when the pros started to pick him as the sole Sentinel agent for the map. Her abilities are super effective in other maps like Ascent or Haven then again, Breeze is way too large to utilize those abilities efficiently. However, in your regular matchmaking, it’s best to avoid Astra. Except for the Stim Beacon, most of his abilities are suitable for post-plant scenarios.Īstra is an excellent agent to pick if you play with a team and have the correct Agent Composition. Brimstone’s Sky Smokes is pretty powerful on the map, and Skye Smokes lasts 19.25 seconds before disappearing, a relatively long time to execute carefully planned strategies. This guide will cover everything you need to know, including callouts, dynamic elements, and the best Agents to play.Although the recent meta suggests that we favor Astra over other Controllers, Breeze changes the equation drastically. OctoAscent Map in VALORANT: Tips, Tricks, and Secretsĭo you want to know the secrets on how to play Ascent in VALORANT? Then look no further! G-Loot has all the tips and tricks to help you rise above opponents on Ascent. Stryda new complete smoke guides and best agents to use for the current competitive maps: Split, Haven, Pearl, Ascent, Bind, Fracture, and Lotus! VALORANT SMOKES GUIDE FOR EACH COMPETITIVE MAP IN 2023 The patch has introduced some significant changes to both A and B Sites, and has altered how players approach the game. Pyramids - a pair of large, oddly shaped pyramids that act as the primary source of cover on A Siteīest VALORANT agents for each class depending on your levelĮver wondered what Agents are best to use in VALORANT to enhance your performance? Here you will find two options for each class, one for beginners and one for expert players.īind, a beloved map in VALORANT, has received some big updates with the release of patch 6.08. Switch - a mechanical door connecting A Hall to A Site, which can only be opened by switches on both sides Metal Doors - a tight choke point in A Hall that Defenders must often breachīridge - an elevated pathway overlooking A Site near Defenders Side Spawn, but accessed via A Hall Hall - a long, completely contained hallway that serves as the primary route to A Site from both Spawns ![]() Rope - an ascending rope leading into A Hall from A Lobby Lobby - a large open area granting access to three different routes toward A Site Some Agents like Jett and Raze can use their abilities to jump up the chute and into A Hall. It makes for quick escapes but is also an ideal camping spot. Whichever team gains control of this door will be able to easily switch from A Hall to A Site and cover both areas.Ī Hall has a one-way chute that dumps players down to Mid. It can only be opened with switches found on both sides. There is a door connecting A Hall to A Site that is both impenetrable and indestructible. There is one for Attackers in A Lobby, and another for Defenders near A Bridge. ![]() Agents enter by using ascending ropes found in different locations. This area is a cramped hallway that grants easy access to A Site. Most of Breeze’s dynamic elements can be found in A Hall. ![]()
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